Welcome to Lis-Skins.com. In this article we will talk about how to customize the radar in CS:GO. Practice shows that the vast majority of gamers are completely uninterested in this and don't know how to read a map. For some reason it's okay for them to give up ends and then yell to their teammates in voice chat who and where they are. And if you take into account that many people are confused in terms and suffer from topographical cretinism — becomes even more boring.
But if you have already fought a couple of hundred or even thousands of battles and memorized all the maps by heart, it's a sin not to use radar to get at least a minimal advantage over other players.
This is how the standard settings look like:
cl_hud_radar_scale "1"
cl_radar_always_centered "1"
cl_radar_icon_scale_min "0.6"
cl_radar_rotate "1"
cl_radar_scale
"0.7"
cl_hud_bomb_under_radar "1"
Now let's look at how to properly customize radar in CS:GO and what you need for this.
Fine-tuning for yourself
To be more comfortable, it is recommended to immediately create a game with bots, but do not add anyone to the enemy side. Or clean out the map altogether. It is much more logical to do calibration in the game — everything is clearly visible.
It is necessary to use console commands, through which you can assign dimensions and position in space.
First, enable the console in the settings, and then call it with the button «Yo» (by default). Basic commands:
-
drawradar — enable;
-
hideradar — disable.
And now let's go over the more subtle parameters.
CL_HUD_RADAR_SCALE
This and all other commands are written in lowercase letters in the console. We've highlighted them here for clarity so you don't miss them. This line is responsible for the size of the radar in the corner of the screen. The minimum value — 0.8, the maximum — 1.3 respectively.
We recommend choosing the maximum size if you play on a FullHD resolution monitor with a diagonal of 22 inches or more. At lower resolutions it is better to set the value to 0.9-1.0, otherwise «heel» will eat up too much useful space on the HUD.
The command looks like this:
cl_hud_radar_scale “1.3”
CL_HUD_RADAR_ALWAYS_CENTERED
As you can easily guess, this command either centers your position on the map or tries to show the whole layout. At first glance it may seem like a useless solution, but if you set «0» and disable centering, much more useful information will be placed on the screen. For an experienced player, this is already a lot.
Two variables are available for selection:
cl_radar_always_centered “0” — disable;
cl_radar_always_centered “1” — enable.
Visually it looks like this.
Combined with a size of 1.2-1.3, you can cleverly track all team moves and run to the rescue.
CL_RADAR_ICON_SCALE_MIN
This is more of a decorative command for the console, but also helps to customize the radar in CS:GO. You can vary the values from 0.4 to 1.0 to change the size of markers on the map, achieving the best readability of a large number of objects. Our personal choice is — 0.4, because in this case there will be no overlapping of large objects in a tight space, and thus you have much more useful data at your disposal for orientation in space.
The command call is as follows:
cl_radar_icon_scale_min “0.4” — minimum;
cl_radar_icon_scale_min “1.0” — maximum.
The interval between values is a multiple of 0.1.
Visually it looks like this.
Moving on.
CL_RADAR_ROTATE
This is a very controversial setting, which still bothers many people on the forums. Some believe that only the character marker on the map should move, while others sink to a static point with the player around which the map rotates. This is how it looks visually.
As you can see, in the first case the cl_radar_rotate “0” command is selected and the map is set to static with the direction to the north. The marker moves in a pattern, moving the field of view independently. A good option for beginners who cannot yet memorize objects in dynamics and navigate in space.
If you enable cl_radar_rotate “1”, the marker will point strictly north and the map will start to rotate around it. Some people find it more convenient, but at first you get lost.
CL_RADAR_SCALE
It's simple — the bigger the value, the bigger the map on the radar. And it's another good way to control objects that move chaotically around A or B plenums.
cl_radar_scale “0.25” — minimum;
cl_radar_scale “1.0” — maximum.
You can vary the values as you wish, but it is better to use a step of 0.5 to visualize the difference. At maximum parameters, the map is practically unreadable, so we recommend to stop at 0.4-0.5.
In this case the readability will be preserved and the maximum information will fit into the round area.
CL_HUD_BOMB_UNDER_RADAR
Useful command that includes the location of the bomb icon. The pictogram is shown both for the «carrier itself», and if C4 is held by a team member. The explosive device is visible to anyone who has prescribed the following command:
cl_hud_bomb_under_radar “1”
It looks like this.
And another variant.
CL_RADAR_SQUARE_WITH_SCOREBOARD
Actually a useless command, but someone may need it. If you write cl_radar_square_with_scoreboard “1”in the console, the radar will jump out when you press TAB when you view in-game CS GO stats.
.Maybe we're wrong and you're using this feature regularly. Anyway, drop me a note in the comments.
Dynamic radar change
Not always fixed values are useful for the game. Therefore, you can always bind a small combination of keys that will dynamically increase or decrease the current size of the radar.
It is enough to write similar commands:
bind "KP_plus" "incrementvar cl_radar_scale 0.25 1.0 0 0.05" — increase;
bind "KP_minus" "incrementvar cl_radar_scale 0.25 1.0 -0.05" — decrease
.
By default, we have assigned the commands to «+» and «-» respectively. You can put in any buttons you want. You can read more information on binds in this article.
.We hope you will now consider radar as a useful HUD element. And more often visit the blog Lis-Skins.ru, we have a lot of interesting and useful on CS:GO.